Current rules of the Federation Internationale de Football Association (FIFA) will apply in all cases, except where special intramural rules apply.
1. Participation is limited to currently enrolled, fe -paying MC students, faculty members, and full-time staff. All areas of eligibility are covered in the Intramural By-Laws.
2. In order to participate in an MC Intramural contest each player must present their validated MC ID card. Exceptions must be directed to the Intramural Staff.
II. TEAM COMPOSITION
1. Players can compete on only one team.
2. Eleven (11) players constitute a team. Sixteen (16) players can be carried on a team roster.
1. The Intramural Department provides game balls. If a team wants to use a personal ball, it first needs approval by the referee, then by the other team's captain. If either person objects to its use, the ball provided by the Intramural Department shall be used
2. Players are encouraged to bring their own matching color jerseys. If a team shows up without matching jerseys, some will be provided for them.
3. A player shall not wear anything that is dangerous to themselves or another player. This includes metal cleats, jewelry, watches or any hard or dangerous head or body equipment.
4. CLOSED TOE SHOES MUST BE WORN BY ALL PARTICIPANTS AT ALL TIMES !
5. STREET CLOTHS ARE NOT PERMITTED (I.E. JEANS, SLACKS).
1. A team consists of 11 players including the goalkeeper.
2. A team must have at least 6 players to start and continue a game. If the team has the minimum number of players at game time, play will begin as scheduled and additional players can join at the appropriate substitution time when they arrive.
3. A player can change places with the goalkeeper during the game provided notice is given to the referee before such a change is made.
4. There may be unlimited substitutions, but substitutions are only allowed when acknowledged by the referee during goal kicks, free kicks, after a goal, between halves or in the event of an injury. No substitution is permitted for a player ejected from the game.
5. If a player kicks a ball out of bounds, someone from their bench must retrieve the ball.
V. DURATION OF THE GAME
1. Game time is forfeit time. If the minimum number of players are not present at the time the game is to start, the team without enough players will forfeit the game.
2. The official on site will keep the time and it will be his/her decision when the game is called a forfeit.
3. The duration of the game shall be two equal halves of 20 minutes, with a continuous running clock. Stoppage of time is only allowed during injury or at referees' discretion for untypical game delays. There are NO team timeouts.
4. Halftime is 5 minutes.
5. To restart play after suspension of play, when one team is clearly in possession of the ball – restart with indirect free kick from spot of suspension of play. When there is not clear possession – drop ball (if not in penalty area) at spot of stoppage. If in penalty – drop ball at nearest spot outside penalty area.
VI. START OF PLAY
1. To start the game, a coin toss will be used. The team winning the toss has the option to choose which goal to defend or to kick-off. The team losing the toss makes the choice on the option that the team winning the toss did not elect.
2. At the referee's signal, the game shall start by a player taking a place kick into their opponent's half of the field of play. Every player must be on their half of the field and every player from the opposing team must be at least 10 yards away from the ball until it is kicked off.
3. A goal may not be scored directly from a kick-off.
4. The kicker may not touch the ball a second time after the kick-off until touched by another player.
5. After the kick-off the second and subsequent players may kick the ball in any direction.
6. After a goal is scored, the game shall be restarted in the same manner as described above by the team losing the goal.
7. At half-time teams shall switch ends of the field and the kick-off is awarded to the team that did not kick-off at the start of the game.
VII. OUT OF BOUNDS & INBOUNDING A BALL
1. The ball is considered out-of-bounds when the entire ball has crossed the plane of the out-of-bounds line.
2. When a ball is kicked out-of-bounds on the sideline by one team, the opposing team shall in-bound the ball at the spot where the ball went out-of-bounds.
3. The player in-bounding must use two hands to throw the ball and must have both feet on the ground at the time the ball is released from their hands. In addition, the player in-bounding may not step on or over the sideline until the ball is released.
4. When a ball is kicked out-of-bounds in the end zones, either a corner kick is awarded if the defensive team last touched the ball, or a goal kick is awarded if the offensive team last touched the ball.
1. An offside penalty is called when a player from one team is behind the last player of the defensive team (not including the goalie) when the ball is played forward. (Please ask the official to clarify for your team before the game if your players do not understand offside call)
IX. GOALKEEPER PLAY
1. The goalkeeper, when in possession of the ball may not carry it for more than 6 seconds.
2. The goalkeeper may not deliberately delay in getting rid of the ball when it is in their possession.
3. The referee shall remove from play any player that intentionally charges the goalkeeper. That person will be suspended from future games and can only be reinstated with the approval of the Intramural Director.
4. When in possession of the ball the goalkeeper may not be interfered with or impeded by another player in any way. Any player that intentionally tries to impede the kick of the goalkeeper will be cautioned by the referee, and if the problem persists the delinquent player will be ejected.
5. Outside the goalie box the goalkeeper has no more privileges than any other player does.
X. METHOD OF SCORING
1. A goal is scored when the ball WHOLLY AND LEGALLY crosses the goal line.
2. If a defender DELIBERATELY touches the ball with hands or arms to stop a goal and it still goes in, the goal shall be counted. If it does not go in, the attacking team shall be awarded a direct free kick and the player that who committed the violation shall be given a caution. (If within the penalty area, a penalty kick is awarded.)
XI. TIE GAMES
1. There is no overtime in the regular season.
2. Ties will be broken at the end of regulation play by a 5 – minute overtime period. Overtime play will only occur in the playoffs. There is no clock stoppage during the overtime period, except for injuries.
3. Teams will be given 2 minutes to prepare for the start of the overtime period. Overtime is in the sudden victory format – the first team to score is the winner.
4. In the case that the tie is not broken in the 5 minute overtime period, the teams will elect 5 members to participate in a shootout.
5. The shootout will occur at one end of the field, and the referee determines which end.
6. A coin toss will determine which team shall kick first.
7. The players from each team shall alternate turns kicking (player #1 of "Team A" will kick, then player #1 of "Team B", followed by player #2 of "Team A", etc.)
8. At the end of the shootout, if there is still a tie, it shall end in a tie (unless it is a tournament game, in which case there will then be a sudden victory shootout. Players that kicked in the first shootout may not kick again in the sudden victory shootout until all players from one team have kicked. If it gets to a point where all the players on one of the teams have kicked, the rotation of kicking starts over again for both teams).
9. In a sudden victory shootout, once one team scores and the other does not, the game is over.
1. A player shall be penalized for holding, pushing, kicking, striking, tripping, spitting, or jumping at an opponent. Also, attempting to strike, kick, or trip.
Penalty : Direct Free Kick. Also, if it is considered to be a misconduct penalty, a caution will be issued. If it is considered serious foul play or violent conduct, the player will be ejected.
2. A player shall be penalized for charging an opponent in a violent or dangerous manner. (A fair charge consists of a nudge or contact with the near shoulder when both players are in an upright position within playing distance of the ball with at least one foot on the ground and the arms held close to the body.)
Penalty : Direct Free Kick.
3. There are NO slide tackles. Any malicious tackles from behind will result in a red card/ejection .
4. Players shall be penalized if they intentionally handle the ball; that is, carry, strike, or propel it with hands or arms. A yellow card will be awarded for this.
Penalty : Direct Free Kick. Unintentional handling (the ball touching the hands or arms) shall not be penalized even though the offending player or team gains an advantage by such unintentional handling.
5. The officials will eject without previous caution any player who violently fouls the goalie who is in possession of the ball in his/her own penalty area.
Penalty : Direct Free Kick.
6. A player shall be penalized for kicking, or attempting to kick, the ball when it is in the possession of the goalie.
Penalty : Direct Free Kick.
7. A player shall be penalized for obstructing an opponent when not playing the ball; that is, running between an opponent and the ball or using his/her body to form an obstacle to an opponent.
Penalty : Indirect Free Kick.
8. A player shall be penalized for engaging in play that is of a dangerous nature or likely to cause injury.
A. Raising the foot to the level that may endanger an opponent when the opponent is in a normal stance.
B. “Hitching” or “Scissors” kicking which may endanger an opponent.
C. Lowering the head to a position level with or below the waist in an effort to head the ball in the presence of an oncoming player.
D. A player other than the goalie covering the ball while sitting, kneeling, or lying on the ground. (A player may play the ball while on the ground provided they do not create a danger to themselves or anyone else.)
Penalty : Indirect Free Kick.
9. Faking an injury. A yellow card will be given
Penalty : Indirect Free Kick
1. The Intramural Sports Officials and Intramural Supervisor have the discretionary power to stop, suspend, or forfeit the game due to the conduct of participants or spectators, or for any reason determined necessary.
2. Participants and spectators are expected to behave in a responsible, sportsmanlike manner.
3. Any individual who is cautioned with a yellow card or ejected with a red card must give his/her name to the official or Intramural Supervisor as requested.
4. The referee may send a player that has received a yellow card out of the game for 5 minutes or up until the end of the half. Players reentering without permission will be ejected. The cautioned player may be resubstituted .
5. Individuals shall be cautioned if they:
A. Persistently infringe upon any rule.
B. Show dissent by word or action to decisions of the officials.
C. Are guilty of unsportsmanlike conduct.
D. Are guilty of any incidental vulgar or profane language.
Penalty : Indirect Free Kick.
6. The officials shall eject from the game any player (who may not be replaced), or any spectator from the field, if that individual:
A. Is guilty of violent conduct or serious foul play. (The commission of any of the direct free kick fouls in a manner judged to merit immediate ejection without prior caution is defined as serious foul play. Any other act judged as violent is defined as violent conduct.)
B. Is abusive in language or gesture.
C. Persists in misconduct after receiving a caution.
Penalty : Indirect free kick, or direct free kick in case of serious foul play. (Penalty kick if appropriate).
7. Players are not permitted to use profane or vulgar language. If incidental and not directed at anyone they shall be cautioned. If abusive or directed at any person, they shall be ejected.
8. Individuals may be cautioned or ejected for committing unsportsmanlike or violent conduct toward the opponents, the officials, their own team, or spectators.
9. Players who are ejected from a game will also be suspended from their next scheduled game and must meet with the Intramural Sports Staff.
10. Any player who is ejected from two games will be suspended for the remainder of the season.
11. If a team has five players ejected during the season, the team will forfeit all their remaining games if they have a sixth player ejected.
12. If any team receives four yellow caution cards in a single game, they will forfeit the game upon receiving a fifth.
13. If a team receives 18 yellow caution cards during the season, they will be suspended from play for the remainder of the season upon receiving their 19th.
14. Spectators may be issued yellow caution and red ejection cards and these will count against a team's total.
15. If play has to be stopped because of player misconduct, players will be given yellow or red cards and sent out for the remainder of the half or ejected.